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Ksp Module Manager 1.7 Mods For ThatKsp Module Manager 1.7 Install The ManagerBut, Im upgrading to 1.0 and using the compatible mods for that version that I want, but none I am using is packed with the module manager and I have to install the manager manually and now I a raging pissed off cajun.
Can someone please help me before I slam another against the wall. Ksp Module Manager 1.7 .Dll From TheEdit: Oh, since you downloaded MM seperately, make sure you extract the.dll from the zip if you grabbed that version. Its the.dll file that needs to be inside the GameData folder. I had many versions, so I went through each mod folder and deleted the module managers, got the newest one downloaed, and installed it in the root. It is designed for the largest rockets which come from private companies from various parts of Kerbin. Rather than copypaste every in every single request, I thought it might be nice to make a database of module manager patches for the stock game so players can simply scroll through the list and pick out what they like. If you have a specific MM patch you would like to add to the list, feel free to post it. I would like to attribute the correct author.I will try to keep the thread up to date and will likely improve the thread organization as it grows. Many mods already come packaged with this, so you may already have it. Copy the entire contents of the patch(es) you want into a text editor. Save the file in the Kerbal Space ProgramGameData folder using a.cfg extension and any name you wish (example: ServiceBayDeployLimiter.cfg). The patches may be almost anywhere in the GameData folder, you may wish to create a Patches folder for organization. The patches can all be in one file or split among many for your convenience (white space is ignored). Patches that alter the same modules may be combined provided they have the same header, see example below. Patches must include the name of the original author or if you do not know, say so. Patches posted here are assumed to include no reserved rights beyond attribution. You can now download this database formatted for use with linuxgurugamer s PatchManager mod. These patches allow you to alter the default state for many part tweakables so that you do not have to remember to do it every time. These are personal preference items and do no alter gameplay. In all cases, these can still be altered in-game while the patch is active, it only changes their starting settings. Just remember that this is not a decoupler, and will not separate stages. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel The AE-FF4 is the experimental prototype from FLOOYD. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel The AE-FF5 is the experimental prototype from FLOOYD.
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